Turrets can only be killed by the end of your dash.įifth room: Be aware that if you use a dash to kill all four Skinny Rickies, it may cause all the other enemies to notice you, even through walls and floors. Third room: Again, keep in mind that you can dash through camera view fields. Also, the Ricky that walks in after you kill Strong Terry can only be killed with the end of your dash. Second room: Note that you can dash through the view fields of cameras instead of hiding behind objects or obscuring them. This also means you cannot dash in this room. John Rose’s “jumping” cutscene freezes you for a few seconds, make sure not to have enemies nearby.įirst room: The first room has you playing as Zero with Dragon’s sprites, so be aware that in this room roll distance is the normal distance and jumps are normal. Beware of accidentally dashing through the end walls of the background layer and falling out of the map. This saves several seconds.įifth room: Be careful, your dashes can only kill enemies at the end of the dash if you are in the “background” layer. Pressing restart should bring you to the room’s start.įourth room: If it is on, you can dash through the fan.įifth room: You can simultaneously roll and dash away from the Scientist as you press the interact key to get the biggest head start possible.įirst room: Instantly slash or roll to cut off the “start music” animation, then press restart. Third room: Press the restart button as soon as the room loads, as due to a bug the player starts out of bounds and cannot move. Second room: Beware of the laser that will kill you if you try to pet the cat. The first room has you playing as Zero with Dragon’s sprites, so be aware that in this room roll distance is the normal distance, jumps are normal, and Lab Swords are equipped if you had any chosen. You will need to use the dash to compensate for a lack of throwables. Try using The Dragon’s dash not just to kill enemies but also to move around faster. A collection of useful info that will help you to improve your run, in order by level!Īll of these tips assume you have a general knowledge of basic strategies from vanilla KZ, like replay skip and restarting on certain rooms.Īs The Dragon, your roll is longer (making perfect rolling have a different timing) and your jump is slightly different.
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